As way of background I am the author of Expanded Galaxy Mod, a SP mod that allows customisation of the Normandy, new weapons, armors and lots of RPG style improvements.
There are going to be quite a few conflicts: EGM mods a lot of the Normandy so there are many GUI aspects like galaxy map, war asset terminal, mail terminal. EGM also has slightly customised GUI elements.
I see you have created an GUI injector which could be incredibly useful in swapping in compatible parts.
Do I need to do anything else other than edit GUI elements?
The Expanded Galaxy Mod is a Game Mod developed by Kinkojiro and several other modders for Mass Effect 3 which adds to and overhauls many aspects of the game, via new gameplay assets, missions and more. The Mass Effect trilogy is an emotionally charged science fiction adventure set in a vast universe filled with danger. Dragon Age II Dragon Age 2 thrusts players into the role of Hawke, a refugee who survives the destruction of his homeland and becom.
ME3 Expanded Galaxy Mod. A comprehensive PC-only mod that provides a more immersive and complete experience for ME3's single player campaign. EGM/Galactic Readiness Question - posted in General Mass Effect 3 Discussion: In EGM it says my Galactic Readiness is at 100%. However t he game is still using a 50% multiple when calculating total points. Where the heck is Khaje? I've got a quest to go there and I can't seem to find what system it's in. I tried googling it, but all I could find was that 'it's the Hanar homeworld' and no information about where in the galaxy to find it.
A couple of players are very keen for me to create a patch to allow then to use a controller and I wanted some advice on how to do this.There are going to be quite a few conflicts: EGM mods a lot of the Normandy so there are many GUI aspects like galaxy map, war asset terminal, mail terminal. EGM also has slightly customised GUI elements.
I see you have created an GUI injector which could be incredibly useful in swapping in compatible parts.
So what would be the best way to go about creating a patch?
Do I need to do anything else other than edit GUI elements?